The motion capture technology – highlighted in the trailer – is based on special motion capture suits worn by players to inform how their movements are generated by the game engine.
As EA explained: “Xsens suits record every touch, tackle, sprint and duel from all 22 players playing at high intensity for the first time ever, capturing data that powers over 4000 new animations in FIFA 22 to raise the footballing intensity, responsiveness, and physicality of every player in the game.”
Combined with “a cutting-edge proprietary machine learning algorithm” that has learned “from over 8.7 million frames of advanced match capture”, this technology will be able to write new animations “in real time to create organic football realism across a variety of interactions on the pitch”.
But the technology is only available on PS5, Xbox Series X and S, and Google Stadia – meaning last-generation console gamers and those with PCs won’t be able to enjoy it.
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As a gaming franchise FIFA has regularly been more of a console experience than a PC one, mainly due to EA’s apparent disinterest in allowing PC gamers to themselves choose a build that would suit their specs.
FIFA 21 also featured a downgraded version for PC gamers, something which executive producer Aaron McHardy explained was because FIFA players who were also PC gamers didn’t tend to have the most advanced gaming rigs.